 |
| Full Body T Pose |
 |
| Torso |
 |
| Head |
 |
| Hands |
 |
| Feet |
he Midnight Train: Station Two, Anatomy
The Midnight Train has reached station 2! Seeing the fully polished body for the first time felt like proof that trusting the process actually works. I don’t sculpt characters often, and this is my first fully stylized character at this level, so getting the anatomy to a solid place felt good.
The biggest lesson at this stage was learning to embrace uncertainty through iteration. The face, as expected, was the hardest part, my concept didn’t give clear answers to what it should look like so the solution was explorations. Doing multiple passes, swapping out face features and doing small experiments eventually led to something that felt right. The hands were the second biggest challenge, however surprisingly one of my favorite parts. When something didn’t work like an elongated finger, I didn't hesitate to chop it off and redo it. Reworking a form is always faster the second time, and the improvement is almost certainly worth it.
What’s next? Clothing and props, I’ll be diving into sculpting folds, experimenting with Zbruh’s dynamic simulation tools, and blocking out the character’s weapon. If you want to see how this conductor comes together, stay tuned!
— Arsenal Avery
Comments
Post a Comment